Document Sections

IMPORTANT – READ THIS FIRST
What Is a Farm Account?
Why Farm Accounts Are So Important
How Many Farm Accounts Should You Have?
Rush HQ to the “Useful” Tier
Optimize for Production ONLY
Farm Account Daily Routine (5–10 Minutes)
How to Transfer Resources Safely
Common Farm Account Mistakes
Top States Create Farm-Only Alliances
Account Management

 

IMPORTANT – READ THIS FIRST

Farm accounts must be created during Season 1 and in the same state as your main account.

Once your state enters Season 2, you can no longer create new accounts in that state, making new farms unusable.

If you wait until Season 2:

  • You can’t create a farm in your state

  • You can’t transfer resources to your main

  • The account is useless as a farm

Create all farm accounts early in Season 1, even if you don’t plan to use them right away.

Do not leave farm accounts completely inactive.
Accounts that are not logged into for extended periods may be removed.

You don’t need to actively play them — just log in occasionally to keep them active until you’re ready to use them.

If you didn’t create farms in Season 1, you missed the window. There is no workaround.


What Is a Farm Account?

A farm account is a secondary account created only to produce and store resources (RSS) that can be transferred to your main account when needed.

Think of it as:

  • A personal supply depot

  • A buffer against bad event weeks

  • A way to progress without swiping

Farm accounts are not meant to fight, rank, or compete. Their job is simple:

Produce → Stockpile → Transfer → Repeat


Why Farm Accounts Are So Important

Late-game progression isn’t blocked by strategy — it’s blocked by:

  • Food

  • Wood

  • Steel

  • Fuel

  • Time

Your HQ doesn’t care how good you are. It cares how fed it is.

Farm accounts remove the biggest bottleneck in the game: resources.


How Many Farm Accounts Should You Have?

Rule of thumb:

  • Casual players: 1 farm

  • Active F2P / Dolphin: 2–3 farms

  • Fully self-sustaining: 4 farms

More than that becomes difficult to manage unless you’re extremely organized.


Rush HQ to the “Useful” Tier

Do not overbuild your farm.

Target milestones:

  • HQ 12–15 → early RSS viability

  • HQ 18–20 → solid production

I do not recommend leveling a farm beyond HQ 20–21.
It’s unnecessary and only increases power with little return.

Skip entirely:

  • Combat tech

  • PvP heroes

  • Anything that doesn’t increase RSS or speed


Optimize for Production ONLY

Your farm build priorities:

Buildings

  • All RSS production buildings

  • Construction / Research speed buildings

Technology

  • Economy tree first

  • Gathering bonuses

  • Production boosts

Heroes

  • Any hero that boosts:

    • Gathering speed

    • Production %

    • Load capacity

Ignore combat stats entirely.


Farm Account Daily Routine (5–10 Minutes)

Daily checklist:

  • Collect all RSS

  • Send all marches to gather

  • Claim daily rewards

That’s it. No PvP. No drama.


How to Transfer Resources Safely

Best Methods (Low Risk → High Risk)

  1. Alliance Help / Alliance Mechanics
    Safest if your alliance supports internal transfers.

  2. Planned Hits

    • Get all troop marches outside of your HQ

    • Attack farm with main

    • Take only what you need

    • Heal later if needed

  3. Timed Gather Dumps

    • Gather near main base

    • Recall when ready

    • Transfer instantly

Never over-loot in hostile states or during SVS unless planned. Make sure you shield during Saturdays for Enemy Buster so other states aren’t farming your account.


Common Farm Account Mistakes

  • Turning farms into “mini mains”

  • Letting farms get zeroed

  • Not labeling farms clearly

  • Parking farms outside alliance protection


Top States Create Farm-Only Alliances

Farm accounts do not belong in combat alliances.

Farm alliances:

  • Are excluded from PvP expectations

  • Are usually protected by NAP rules

  • Rarely get scouted or hit

  • Hold massive, invisible RSS stockpiles

If a farm gets hit:

  • It doesn’t weaken frontline BP

  • It doesn’t tilt Alliance Duel matchmaking

  • It doesn’t hurt SVS momentum

Typical setup:

  • 1–2 dedicated farm alliances

  • Controlled by trusted R4/R5 alt accounts

  • Clear naming, such as:

    • FARM1

    • RSS

    • SUPPLY

    • ALLIANCE-FARM1

Farm Alliance Rules (Simple but Strict)

Top states keep these rules boring and enforced.

Allowed

  • Tile gathering

  • Internal transfers for the farm owner

Not Allowed

  • PvP hits

    • (by the farm itself, or by anyone other than the farm owner)

  • Event pushing

  • Power flexing

  • Drawing outside aggression

This keeps the alliance:

  • Low profile

  • Low risk

  • High output

When a State Is “Ready” for Farm Alliances

A state usually flips this switch when:

  • HQ 22–25+ becomes common

  • Alliance Duel matchmaking tightens

  • SVS losses start hurting progression

  • Leadership plans seasons, not days

If your state isn’t there yet, it’s not behind — it’s just earlier in its lifecycle.


Account Management

Instead of logging in and out of multiple accounts, you can run multiple versions of Last-Z with the following Apps:

Android: Parallel Space

Apple: Parallel Space

PC: BlueStacks

Important:
Never rely on guest logins long-term.
Bind every account to an email.

You can easily create additional emails using:

  • Google

  • Microsoft

  • Yahoo


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